

Try it with the above additions (pulling 3 cards, making the $1 stock card a BK), and see what happens. If you can get out of the ratrace every time in less than 10 moves (total, not per person), then it's time to start making the rules harder (changing the market conditions, etc.). Total time to play the game: About 10 minutes. I once played a cashflow game at one of Les Gee's REST workshops where 3 of us got out of the ratrace in 5 TOTAL turns (not five for everyone- 5 moves only). The goal here is not to buy them out of the rat race, but to teach them the value of leverage and partnering. Since we can sometimes get rich fast using this method, we also decide to stay in the game longer, and become an angel investor for other players. RESULT: You can get out of the ratrace with ZERO moves (i.e., before it's your turn). So in a game with 6 players, if I go last, I can still bargain with other players, buy their deals (or partner in with them), and borrow money from the bank (as in real life). Allow partnering on deals (as in real life).

That way, if you bought 100 million at $5 a share, and somebody pulls the $1 card after this, there goes all of your stock!ģ. Make all $1 Stock cards = ZERO (i.e., bankrupt). Doodads you can leave in (we so,metimes add a few more, just to make it interesting, but you can always tell since they look different).Ģ.

At the beginning of the game, shuffle all of the cards, and remove 3 from each (big deal, small deal, and Market). If you know that certain cards are going to come up (and you're waiting for them), it makes the game too predictable (and not real life). So if you've already made 30 moves, that's the equivalent of 3-8 YEARS in real life. Remember- each turn for a player in cashflow 101 is the equivalent of 1- 3 MONTHS in the real world. Apologies in advance- I considered making this a separate thread, but figured having all of this in one place makes more sense.
